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What we do

   Introduction
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   Using TAPs
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   Beyond ieet
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Delivery

   Delivering TAPs
   Aims & outcomes
   Who attends
   Curricula wide
   6th form Mentors
   Example modules

Funding

   Costs of service
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Community links

   flying-pig.co.uk
   howstuffworks.com
   baddesigns.com
   youth.org.uk
   glef.org

Example modules - Animation

Control Electronics | Electronics | Game production | 3d Web design | Animation   

The most interesting way to explore areas of any curricula, is through the use of alternative technologies or training paths. The ieet has taken considerable time in the development and use of film production and animation. Using the latest software and hardware technologies, all students on this program are able through the use of PC's, to develop scripts, design mini-stage sets, and story board a truly professional looking animation project. Be this 2d or 3d, simple line drawing to complex figure motions, the training program matches closely to a real studio environment in every way besides the level and expense of technology used.

The choice of software we use in any ieet program is truly levelled at industry standards. In fact one program is actually used at a professional level - Who knows you may have seen examples of product on TV with out even knowing it.
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Two examples of real animation films produced by the software used in ieet training programs. Using the standards of many professional developer packs that have been simplified to a level that credible final projects can be realised.


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